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[gd_scene load_steps=8 format=3]
[ext_resource type="Script" path="res://Scripts/Game.cs" id="1_4j3d2"]
[sub_resource type="Theme" id="Theme_1"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1"]
bg_color = Color(0.05, 0.05, 0.07, 0.85)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.2, 0.2, 0.25, 1)
content_margin_left = 10
content_margin_top = 10
content_margin_right = 10
content_margin_bottom = 10
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2"]
bg_color = Color(0.12, 0.12, 0.14, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.3, 0.3, 0.35, 1)
content_margin_left = 10
content_margin_top = 8
content_margin_right = 10
content_margin_bottom = 8
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3"]
bg_color = Color(0.18, 0.18, 0.21, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.5, 0.5, 0.55, 1)
content_margin_left = 10
content_margin_top = 10
content_margin_right = 10
content_margin_bottom = 10
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_4"]
bg_color = Color(0.22, 0.22, 0.25, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(0.7, 0.7, 0.75, 1)
content_margin_left = 10
content_margin_top = 10
content_margin_right = 10
content_margin_bottom = 10
[sub_resource type="LabelSettings" id="LabelSettings_1"]
font_size = 14
[node name="Main" type="Node2D"]
script = ExtResource("1_4j3d2")
[node name="World" type="Node2D" parent="."]
[node name="Arena" type="Node2D" parent="World"]
[node name="Actors" type="Node2D" parent="World"]
[node name="Projectiles" type="Node2D" parent="World"]
[node name="Pickups" type="Node2D" parent="World"]
[node name="Camera2D" type="Camera2D" parent="World"]
zoom = Vector2(2, 2)
position_smoothing_enabled = true
position_smoothing_speed = 8.0
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="HUD" type="Control" parent="CanvasLayer"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme = SubResource("Theme_1")
[node name="TopBar" type="PanelContainer" parent="CanvasLayer/HUD"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_left = 12.0
offset_top = 12.0
offset_right = -12.0
offset_bottom = 48.0
theme_override_styles/panel = SubResource("StyleBoxFlat_2")
[node name="HBox" type="HBoxContainer" parent="CanvasLayer/HUD/TopBar"]
layout_mode = 2
size_flags_horizontal = 3
[node name="HpLabel" type="Label" parent="CanvasLayer/HUD/TopBar/HBox"]
layout_mode = 2
text = "HP: 0/0"
label_settings = SubResource("LabelSettings_1")
[node name="Spacer1" type="Control" parent="CanvasLayer/HUD/TopBar/HBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="LevelLabel" type="Label" parent="CanvasLayer/HUD/TopBar/HBox"]
layout_mode = 2
text = "Lv 1 (0/0)"
label_settings = SubResource("LabelSettings_1")
[node name="Spacer2" type="Control" parent="CanvasLayer/HUD/TopBar/HBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="CoinLabel" type="Label" parent="CanvasLayer/HUD/TopBar/HBox"]
layout_mode = 2
text = "Coin: 0"
label_settings = SubResource("LabelSettings_1")
[node name="Spacer3" type="Control" parent="CanvasLayer/HUD/TopBar/HBox"]
layout_mode = 2
size_flags_horizontal = 3
[node name="WaveLabel" type="Label" parent="CanvasLayer/HUD/TopBar/HBox"]
layout_mode = 2
text = "Wave: 1"
label_settings = SubResource("LabelSettings_1")
[node name="Hint" type="Label" parent="CanvasLayer/HUD"]
layout_mode = 1
anchors_preset = 14
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 12.0
offset_top = -36.0
offset_right = -12.0
offset_bottom = -12.0
text = "WASD/方向键移动 | 鼠标瞄准 | 左键射击 | Esc暂停"
horizontal_alignment = 1
label_settings = SubResource("LabelSettings_1")
[node name="PauseOverlay" type="PanelContainer" parent="CanvasLayer/HUD"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme_override_styles/panel = SubResource("StyleBoxFlat_1")
[node name="PauseVBox" type="VBoxContainer" parent="CanvasLayer/HUD/PauseOverlay"]
layout_mode = 2
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -160.0
offset_top = -70.0
offset_right = 160.0
offset_bottom = 70.0
[node name="PauseTitle" type="Label" parent="CanvasLayer/HUD/PauseOverlay/PauseVBox"]
layout_mode = 2
text = "暂停"
horizontal_alignment = 1
label_settings = SubResource("LabelSettings_1")
[node name="ResumeBtn" type="Button" parent="CanvasLayer/HUD/PauseOverlay/PauseVBox"]
layout_mode = 2
text = "继续 (Esc)"
[node name="RestartBtn" type="Button" parent="CanvasLayer/HUD/PauseOverlay/PauseVBox"]
layout_mode = 2
text = "重新开始"
[node name="UpgradeOverlay" type="PanelContainer" parent="CanvasLayer/HUD"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme_override_styles/panel = SubResource("StyleBoxFlat_3")
[node name="UpgradeVBox" type="VBoxContainer" parent="CanvasLayer/HUD/UpgradeOverlay"]
layout_mode = 2
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -220.0
offset_top = -130.0
offset_right = 220.0
offset_bottom = 130.0
alignment = 1
[node name="UpgradeTitle" type="Label" parent="CanvasLayer/HUD/UpgradeOverlay/UpgradeVBox"]
layout_mode = 2
text = "选择一项升级"
horizontal_alignment = 1
label_settings = SubResource("LabelSettings_1")
[node name="UpgradeBtn1" type="Button" parent="CanvasLayer/HUD/UpgradeOverlay/UpgradeVBox"]
layout_mode = 2
text = "Upgrade 1"
[node name="UpgradeBtn2" type="Button" parent="CanvasLayer/HUD/UpgradeOverlay/UpgradeVBox"]
layout_mode = 2
text = "Upgrade 2"
[node name="UpgradeBtn3" type="Button" parent="CanvasLayer/HUD/UpgradeOverlay/UpgradeVBox"]
layout_mode = 2
text = "Upgrade 3"
[node name="GameOverOverlay" type="PanelContainer" parent="CanvasLayer/HUD"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme_override_styles/panel = SubResource("StyleBoxFlat_4")
[node name="GameOverVBox" type="VBoxContainer" parent="CanvasLayer/HUD/GameOverOverlay"]
layout_mode = 2
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -180.0
offset_top = -90.0
offset_right = 180.0
offset_bottom = 90.0
alignment = 1
[node name="GameOverTitle" type="Label" parent="CanvasLayer/HUD/GameOverOverlay/GameOverVBox"]
layout_mode = 2
text = "你被击毁了"
horizontal_alignment = 1
label_settings = SubResource("LabelSettings_1")
[node name="GameOverStats" type="Label" parent="CanvasLayer/HUD/GameOverOverlay/GameOverVBox"]
layout_mode = 2
text = "Wave: 1 Coin: 0"
horizontal_alignment = 1
label_settings = SubResource("LabelSettings_1")
[node name="GameOverRestartBtn" type="Button" parent="CanvasLayer/HUD/GameOverOverlay/GameOverVBox"]
layout_mode = 2
text = "重新开始"